Practice Preceding 2018

2018 represented a meaningful turning point in my practice, and whilst I standby all the work done previously, I see 2018 as significant moment in which I shed an ironic and sardonic tone that typified much of my practice up to that point. As the previous work is so different I have not been motivated to record it all on this website.

Some examples of previous work can be found on AXISweb.

Between 2011 and 2018 I also worked in arts education. Working as an independant practitioner doing schools and public workshops with projects like ‘The Mobile Comics Factory’, a mobile library and workshop housed on a tricycle

pre 2018 exhibitions and credits (selected):

Solo Exhibitions
The picture the words painted BREW, Folkestone 2017
Residency Artist Exhibition Swedenborg Society, London 2012
Time-Based Artwork foamshrimp.com (digital gallery) 2009

Group Exhibitions
Folkestone Is An Art School Faculty Show Folkestone Triennial 2017
Folkestone Triennial fringe 2014
Art Lands on Alien Landscape 2011
Scopos Kelaidoscope gallery (sevenoaks) 2010
Whitstable biennale satellite program 2010

Residencies
Threads Kent Micro residency programme 2018
Swedenborg Society artist in residence 2012

Public Art Commissions
Society of the Lost Games Cultural Olympiad 2008 (in collaboration with Katy Norton)

As Curator
To pay Tribute to… (live program curator), CRATE Margate, 2011
Art Lands on Alien Landscape, LIMBO ARTS Margate, 2011

As Speaker
The Forgotten Language of Drawing TEDx Folkestone, 2017

An example of previous practice:

UNTITLED PHOTOSET (2012)

6 Colour Photographs taken using Gameboy Camera, 2012

Created as part of the Swedenborg House Residency project.

The photographs depict views in the Swedenborg Society Bookshop. I blended early colour composite photography techniques with early digital photo technology to create tiny colour plates that were then exhibited within the bookshop and had to be searched for and interpreted as a kind of visual exegesis.

In 1998 Nintendo released the Gameboy Camera for its 8-bit handheld console. At the time of release it was the smallest digital camera in the world. The images it captured recreated the world in four shades of grey that when printed were barely two centimeters across. Its lens captured reality but reduced and abstracted it into photographs that seemed alien and disconnected from their source.

Marketing for the camera capitalised on this, a television advertisement that aired in the UK and Australia claimed the camera to be able to uncover truth hidden to the naked eye;

“I live with aliens, I can prove it! My Gameboy Camera reveals all.”